We used wood sticks (found in ice-cream bars) for the stand. It was fairly easy to work with wood sticks as they were easy to cut and glue.
The prototype came along well and now we had to connect it to the handyboard and test a working prototype.
This blog gives an overview of the design process for a tangible user interface that teaches kids multiplication in an interactive and fun way. It uses Grid Method, which helps children learn multiplication using a grid, where to do 3 x 2 you would create 3 rows & put 2 objects in each row, then do a total of all objects. This method was used as it gives a sense of physical space, you can visually see why 3x2 is 6 and would not be 5, and with a grid you can physically operate with objects.

After the design change decision we started sketching and prototyping our new design. Here you can see our first sketches of the new design. The idea is inspired by a gumball machine to make it fun and intuitive for kids.
We did our first prototype using clay material, it was a great experience using clay as we could quickly put together the prototype. We used soft clay material which was easy to mold and easy to create different shapes. This was a great exercise to see the physical design of our idea, it helped us learn about the constraints and the interaction of the design.
The idea behind the Multiplication Machine called MarbleTime is to teach kids multiplication in an interactive and fun way. We did some research and found out ways that teacher's use in school to teach multiplication logic. The method that we found most interesting is the Grid Method. It helps children learn multiplication using a grid, so for example to do 3 x 2 you would have to create 3 rows and put 2 objects in each row and then do a total of all objects, that brings to a total of 6 in this case.
We like this idea for the following reasons: